I've been designing and developing a number of sites lately, and I'm going to see about putting some pictures of them on here in the next few days.
More importantly, I've been working out the logic for the new version of THIS site. The site is past due on getting upgraded. I intend to separate the portfolio into its own section rather than have these various buttons relating to it -- it'd then be run by searchable database, allowing me to add far more categories than web, graphic, and illustration.
I may bring in more sections in place of these afterward. I'd like to have tutorials on here, as well as expanding out my blog to have other such rants and talking points. At a later point, I'd like for this site to also act as a portal to my personal works (comics, novels, games, etc) when I get them enough content to warrant a mention.
Recently I've gone on to make two websites for clients that are mobile-ready and started on a third. It's an enjoyable way to build webpages -- more so than I ever expected. I used to dread the mobile takeover of the Internet and waggled my old man cane at it, but it's really exciting to engineer a webpage that can hold together under any circumstance.
It leads me to think of my own page here, which was my first experiment in responsive mobile design. It's rather bare-bones in compared to my previous porfolio pages, but it served its purpose in getting me started with mobile and showing my work.
However, looking back on it shows me how far I've come since then. The page needs another update soon -- as soon as I made it I'd started to outgrow it. Upwards and onwards we go, and the page must grow to adapt!
My site here has been rebuilt using responsive design as the basis -- that means it's viewable from anything, ranging from small phones to widescreen displays. Try it out if you want -- slowly scale down your browser width and watch the magic!
While it's funny to think of someone visiting on a tiny cellphone, there is some benefit to it all: I no longer have to constrain to static standards either -- if you're at 1920px then I can size for it! Seriously, though. College professors once told me, "Grade penalties if your site is wider than 950px!" It's strangely satisfying.
I'm doing massive updates to my portfolio content in the meantime. There's simply mountains of files to go through, and much that isn't featured here right now. That should be changing over the course of the next day, fortunately.
Client work. Real Estate site. Logo design, designed site and graphics, built website, coded or integrated components. Logo, graphics, code, and interface.
Client work. Supermarket's site. Logo vectoring, designed site and graphics, built website, coded or integrated components. Graphics, code, and interface.
Client work. A knowledge resource for all company employees. Designed site, coded all pages and components, created graphics, formatted text. Screenshots only at client's request.
Client work. Educational company's site. Logo design, interface graphics, photo editing, vector graphics, pixel graphics for games. Illustrated videos, avatars, and components for members section.
Personal work. Side scrolling, greeting card creator concept. Graphics, code, and interface.
Personal work. Hand-drawn page concept for webcomic. Graphics, code, and interface.
Personal work. Flash-based music and video playing site concept. Graphics, code, interface, and audio.
Client work. Designs for book covers related to an educational software series. The work was featured at a state convention (alongside NASA, apparently!) and used in schools throughout Broward County.
Personal work. One of my characters cosplaying a character from the Matrix film series.
Personal work. "The Cat is a Hat" is a series of 6 images in greyscale marker featuring the transformation of one object into another.
Client work. Vector objects for a computer program detailing the production cycle. This simulated the manufacture and shipping of toys.
Client work. Part of a massive set of customizable avatars featuring boy and girl "math wizards". The characters age from early childhood to adulthood based on progress level.
Client work. The Prollox! A fictional animal in both shaggy and somewhat-fuzzy variations. Used for an evolution simulation.
Client work. An elevator simulator, generating random characters to transport between floors.
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